FYI, There was an article in today's Wall Street Journal by Erin White, Age is as Age Does: Making the Generational Gap Work for You, about how some managers are making use of a variety of different strategies pertaining to multi-generational composition of today's workforce.
The article cites the example of an eastern regional sales manager for NovoNordisk AS, who "has embraced an increasingly popular management theory: To improve productivity, treat workers of different ages differently."
The article goes on to cite how he persuaded his employer to let young sales rep drive Jeeps while keeping traditional sedans for others or highlighting sales results by team over individual performance so 20 somethings feel part of a group effort, but also "appealing to the competitive street in older reps" by singling out top performers, reassuring "one worried 30-year veteran" by telling him, "Your an expert in what you do." And it seems like its translating into results because sales numbers are going up.
The next episode of the e-Learning Lingo Podcast Series is up! This week's word is "Participative Design".
On the e-Learning Lingo Podcast Series, there are three ways to
comment on each episode. You may post a message to the blog; leave a web-based
voice mail by clicking the button in the upper right-hand corner; or
call in and leave a message about each show. You may find each weekly episode and
its accompanying transcript on the e-Learning Lingo Podcast Series page located in the Media
Center of the SyberWorks web site.
"A study released today by the Entertainment Software Association
finds that seventy percent of major employers in the U.S. utilize some
form of gaming technology in their training programs. From simple
quizzes to complex tool manipulation, more and more employers are
integrating interactive entertainment into their education regiment,
with 78% of organizations not currently employing such methods stating
they plan to offer it within the next five years..."